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Rasegame is a two-person indie publisher making calm, playful software. One half builds the stack, the other makes it look and move right. That is the whole studio, and it is on the site in plain words rather than dressed up as a company.

How it works

Everything is built end to end and run in house: the game client, the services it talks to, the release pipeline that puts builds in front of testers, and the infrastructure underneath that has to keep working on a Sunday night.

The studio ships slowly and says so. There is no roadmap full of titles that do not exist yet, and nothing is announced before it is real.

What has shipped

Adventure Istanbul, an idle street-food game, is out on iOS. It is the first title and it carries most of what the studio believes about pacing: you can put it down, and it is still doing something when you come back.